Friday, 18 September 2009

Walkcycle

Case 2

I have completed three different cycles for the game. The first cycle was the most important one, the walkcycle. This cycle will be most looped, and I found that i needed to spend most time on this cycle. when it came to the character, I really wanted the character to feel loose, and bring forth his characteristics as much as possible. Thats why i have created several limbs through his body, and add one extra limb in his waistarea. This gives me more control when I animate the character, although it requires alot more work.

I am happy with the outcome on the runcycle, and his way of moving shows that this character is something not so ordinary.


Picture of runcycle





The idlecycle shouws the character touching his head and breathing heavily up and down. I had an idea about moving the character's head left to right to give away that he is mentally unstable, but it required alot more effort and didnt have enough time.



The jumpcycle is the one I rushed through. Not having any idea how a jumpcyckle should be animated, if I should animate him with a jump? let him have air? and so forth. I just gave it a try.

Problems I had during the animation, was to get familiar with Flash's way of keying. We have the options between three keying methods, which is classic keeying, classic tween. or motion tween. I chose the one I had least problems with, and that was classic tween and classical keying (frame by frame). I especially had problems trying to mirror the runcycle from left to right, as it only screwed up the keys i had put in, although it eventually worked out.
As for the character, I tested out using bone tools, and although it required less effort to animate with, I found that I lost way too much control of the character.

Next I will convert these to sprites and start with the coding of the game :) gl hf

Monday, 14 September 2009

A late update

I thought I'd write what I did last week when we started on the game since I didn't create the blog until today. This game is a part of a school project, and we are told to use flash with actionscript 3.0 to create it. As I am totally blank when it comes to Flash, the first days with flash didnt exactly go smooth.

I started working on the story the day we got the case. As for now, this is what I came up with:

RUNNING MADMAN

Character:

Running madman
Feats: speed, shield, growing pies.
Level ups?

Features: Different weapons, action packed speed adventure

Must have: Easy world (not too much obstacles), fast moving speed,

Mål: Gather cookies


History: A person finds a bomb shelter and locks himself up by a mistake. After having lived in a bomb shelter for years, growing mad by only eating cans of expired beans, a great earthquake torns the doors apart. The man is finally free from the hellish beaneating life. His one goal is to feel the sweet taste from delicious cakes, and kill every beanlooking creature he can find. Rumors (in his head) tells him about a great bean-king that must be exterminated for the good of the planet.



I didnt have any problems coming up with ideas to this game. What I do have problems with, however, is about the capabilities and limits of the software I am using and how fast I learn. I also had to redraw my character with pen-tool, to minimize the aumont of vector-points. The game is going to be a fast paced shooter, and I dont even know where to begin.

I smell problems ahead.